In Standard, the top 5% moved from Champion 2 to Diamond 2, which means that now it is exponentially more difficult to reach a high rank. Ultimately, the percentages shown in the graphs and tables above represent a brand new set of data that can’t be compared to the past seasons. Optimally, the best approach to analyze these numbers would be to use raw player counts at each tier in both season 14 and 1, however, Psyonix doesn’t share them with us. In Season 1, the influx of new players brought by the Free To Play launch influenced the ranks deeply: they are not the same ranks we were used to.Īny new player who reached level 10, and then played 10 competitive games in a playlist, has been included in this data. New players must be at least level 10 before they can play in Competitive Playlists. The Skill Tiers requirements for multiple playlists have been recalibrated. The matchmaking system will now place more consistently solos against solos and parties against parties. The Solo Standard playlist is discontinued. On the top end, players are hard capped at around Grand Champion I.Ĭurrent Bronze players might be placed in a higher rank than usual because they are probably better than new players who just joined RL with the F2P launch. Players above this rank will move down an average of one tier, while players below the median will move up an average of one tier. Starting from this season, all soft resets will shift the skill curve towards the median rank (Gold III). This rank is tuned to be very exclusive based on historical ranking data. There is a new top competitive rank: Supersonic Legend. Grand Champion is now split into three tiers to better separate the best players in the game: Grand Champion I, II, and III. With the Free To Play release, Psyonix reset the season numbers, so we will start again with Season 1. In this way, we will be able to understand how the distribution evolves over time and if there is any difference.įree To Play launch and competitive changes I will continue updating the article with the new seasonal data as soon as it is available. All regions and platforms are considered. The data below includes Solo Duel, Solo Standard, Standard, and Doubles, showing the percentage of players in each tier. Psyonix is completely transparent and releases official data on the rank distribution at the end of each season. Some software houses prefer to hide the data on their player base and rankings, while others provide an API with which most of these statistics can be gathered.
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